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Zelda overworld map designer
Zelda overworld map designer








zelda overworld map designer

If you want wide exploration with possibly various points of interest filled with sidequests, a world map may be your thing, but it also depends what kind of world map. So basically, ask yourself: What size do I want my playable world? Does the Lay of the Land contribute to the story at all? Is optional exploration a thing I want to explore, or would I prefer direct objectives? Neither approach is wrong, they just support different styles of game.Ī world map can either hinder or compliment the game, lore, and/or story. That way the player gets to see the world they're in, but they never actually go Godzilla, turn the size of a mountain on the map, and rampage across the landscape to get to the next town, which is smaller than they are at this point. Make gameplay have no world map, but when you use a boat, vehicle, or carriage, have a cutscene take you out to the world map and move you to a predetermined location. You could even do a middle ground if you want. Not having a world map in these situations helps maintain a level of immersion in your game, since you're not "minimizing" the world to remove yourself from it, in a sense. You don't need a world map to show if you're playing in an area that's only a few square miles, for example. The geography is rarely important in the direct route games, since you often cut the long travel times from the game in the interest in keeping it engaging, or it's just an all-together smaller area of play. HOWEVER, if you're going for a game that's mostly A leads to B leads to C, the world map can be a relatively useless tool that serves little function. If I'm playing in the desert, and hop out into the world map, and I see a lush, verdant forest with funky looking trees, I'm likely to want to go there and see what's up.

zelda overworld map designer

It can also create a sense of curiosity in the player. City X is behind those mountains, I'll probably need to find a way to pass those!) This allows for a little more streamlined approaches when it comes to exploration missions because they can see the obstacle. It presents a different type of puzzle in the sense that they can clearly see what obstacles lie in wait to get to X location.

zelda overworld map designer

Well, the big benefit of a world map is to give the player a sense of scope of the world, as well as the general layout of the land.










Zelda overworld map designer