
But you can never really test these things, the things you test tend to go right, but there are things you don’t expect and you cannot test those.Ĩ0.lv: What are the main bottlenecks when scaling a game at the beginning? How does one segment and control waves of new players? Our system coped with the load, and it was only looking at the data afterward that we realized that it was pretty special. Now that’s a load which is hard to test, as it’s not usual. However, what we didn’t notice, until we saw the data afterward, was that we had so many matches starting simultaneously – literally, at the same split second, 300 matches started. Our systems can handle thousands of game sessions starting at the same time. However, when the time comes for launch, it’s pretty stressful.įor the launch of Chivalry 2, there was a slight anomaly that no one would have even noticed. We did all of our optimizations to make sure nothing would break. What was it like a month before the release? What was your plan?Įlmer Bulthuis: The launch itself was great actually in many ways, it was the biggest launch we’ve worked on, so we did our test calculations and test simulations and everything looked fine for launch. That’s one of the biggest launches we’ve had so far at Gameye.Ĩ0.lv: Let’s talk about the launch. We’re very proud to work on the launch of Chivalry 2. We’ve worked on a few game launches, we have internal projects as well that we’re working on. We can fit with whatever tech you use, you don’t have to switch tech to work with Gameye, we’ll fit in with whatever you’re using. What makes us stand out is that we’re agnostic. Most of our clients are game studios or publishers, that’s not to say there could be other use cases for our technology, but this is where our focus is right now.Īs a business Gameye has been around for about 5 years. Gameye is essentially a provider of server infrastructure and support for multiplayer games, which we provide at scale. My first job in games was with a company called Game Analytics, before that I was in tech support roles for various retail and finance companies.

Junior Mba: I am Junior Mba, an Integration Manager at Gameye.

#CHIVALRY 2 BETA END TIME CODE#
Where did you study? What companies have you worked for? What projects have you contributed to?Įlmer Bulthuis: My name is Elmer Bulthuis, and I'm a CTO at Gameye, I wrote my first line of code when I was 8 years old and I’ve never really stopped, I love doing it. 80.lv: Please introduce yourself and your team.
